Components V, S. Range 0 ft.. Effect one quasi-real, horselike creature. I recently came across the spell Alter Summon Monster from Pathfinder Player Companion: Monster Summoner's Handbook and I can't help but wonder if it actually is intended to interact with Mount/Communal Mount and the heightened versions of those (or just Phantom Steed etc) the way I read it to do. Base Size: Large (2", 50mm) Figure: U n-played, fresh out of package with only slight wear or imperfections from factory. The steed itself is not a land vehicle.. Phantom Steed, 3rd level Illusion (Wizard). However, read the description of vehicle proficiency "If … CONJURATION. 12th Level: The mount can use air walk at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground. At the end of the scenario, if you do not have the Arcane skill, banish this card. The horse is clearly phantasmal in nature, has 20 AC and 10 Hit Points, and automatically fails all saves. Log In or Create a Free Account to start keeping track of your miniatures collection.. MinisCollector helps you keep track of the figures you have and the figures you want, so you have more time for gaming! Effect one quasi-real, horselike creature . For the Duration , you or a creature you choose can ride the steed. The mount is AC 18 (–1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. If you were to modify this spell, how would you do it? A phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. Link: Phantom Steed. If it loses all its hit points, the phantom steed disappears. Source: Player's Handbook. While displayed, at the start or end of your turn, you may recharge a card to move. However, we may ship bagged if in stock.-Don’t forget to check out our other awesome miniature items! It can bear its rider's weight plus up to 10 pounds per Caster Level. 12th Level: The mount can use air walk at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground. All other aspects of these two spells remain the same. A mount’s abilities include those of mounts of lower caster levels. For the Duration, you or a creature you choose can ride the steed. Cast [10 Minutes] somatic, verbal. Phantom Steed. Phantom Steed, Communal. The mount is AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. Casting Time 10 minutes Components V, S. EFFECT. Have you ever used this spell? At level 11, I can have the steed move 220 feet, I cast a spell (admitedly with a DC 15 + Spell Level Concentration check) then it moves 220 feet again??? It can be ridden only by you or by the one person for whom you specifically created the mount. Range close (25 ft. + 5 ft./2 levels). Range 0 ft. Effect one quasi-real chariot and draft team Duration 1 hour/level (D) Saving Throw none; Spell Resistance no. They are far better than the old black LEGO horses we used for the original Phantom Steed Saddle is not pictured but IS included Not made by LEGO The only store completely dedicated to LEGO D&D and LEGO Pathfinder! Casting Time: 1 minute. Components V, S. Range 0 ft.. Effect one quasi-real, horselike creature. Magical steed: see phantom steed Marika [p86] Master of the First Vault: see Abadar Melias [Poul's sister] Melloc [under 20] Mervil, Devin [a.k.a. Phantom Steed. The creature uses the Statistics for a Riding Horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. Need Help? I would say that a phantom steed could pull only a phantom wagon. The steed has a Speed of 40 feet and can hold its rider's body weight, plus 20 Bulk. 4 th) Elemental Body I, Ghost Wolf, Monstrous Physique II, Stoneskin, Wall of Ice. It has what seems to be a saddle, bit, and bridle. The mount is AC 18 (–1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. Traditions arcane, occult, primal. For the Duration, you or a creature you choose can ride the steed. Effect up to six quasi-real, horselike creatures. Venic; p86 of Gralton] Miklos [tanner] Mivon Monkey Moon Moonstone Musket Mutagen. Traditions arcane, occult, primal. Why is this spell good/bad? The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. Resist Energy (abj) H: Protect a creature from one type of energy damage. The horse is clearly phantasmal in nature, has 20 AC and 10 Hit Points, and automatically fails all save Open Game License. \$\endgroup\$ – mxyzplk - SE stop being evil Feb 16 '14 at 16:31 The mount is AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 … So, if you have an hour to yourself, you can cast it six times as a ritual, and for six minutes, you'll have a team of six Steeds. A phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. Dungeons & Dragons Icons of the Realms: Spell Effects - Phantom Steed Dungeons & Dragons Icons of the Realms: Spell Effects - Phantom Steed There is magic in the air and spells are brewing! The horse is clearly phantasmal in nature, has 20 AC and 10 Hit Points, and automatically fails all saves. You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as you wish. It has what seems to be a saddle, bit, and bridle. Casting Time 10 minutes. Heightened (5th) The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural difficult terrain. The entity gains certain powers according to caster level, just like a mount does in the phantom steed spell. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. ... Monstrous Physique, Phantom Steed, Protection from Energy, Thunderstomp Greater, Vampiric Touch, Wind Wall. Saving Throw none; Spell Resistance no . A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. You conjure a Large, magical, equine creature that only you (or another Medium or Small creature you choose) can ride. 10th Level: The mount can use water walk at will (as the spell, no action required to activate this ability). Source phantom steed. \$\begingroup\$ "You're a Pathfinder and got told to" is the PFS excuse. For the duration, you or a creature you choose can ride the steed. Components V, S . If it loses all its hit points, the phantom steed disappears. The creature uses the Statistics for a Riding Horse , except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. Heightened (4th) The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural difficult terrain. These mounts gain certain powers according to Caster Level. Land vehicles only come into it if you hitch the Phantom Steed to a wagon. What items or class features synergize well with this spell? When the spell ends, the steed gradually fades, giving the rider 1 … When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. Casting Time 10 minutes . It does not fight, but animals shun it and refuse to attack it. School conjuration (creation); Level sorcerer/wizard 4, summoner 3. The mount is AC 18 (–1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. The steed's rider automatically succeeds at Ride checks to remain mounted. Pathfinder First Edition Celebration! At first it seems meh, but then you realize that the horse can eventually fly (hours-duration Fly spell, effectively), and has a movement speed of 20 ft *per caster level*. You conjure a quasi-real heavy chariot with four horselike creatures in a team to pull it. Casting Time 10 minutes. Level bard 4, sorcerer/wizard 4, summoner 3 Range close (25 ft. + 5 ft./2 levels) Effect up to six quasi-real, horselike creatures This spell functions like phantom steed, except you can summon up to six steeds, and you divide the duration in 1-hour intervals among the steeds summoned. 14th Level: The mount can fly at its speed with a bonus on Fly skill checks equal to your caster level. The steed has a Speed of 40 feet and can hold its rider's body weight, plus 20 Bulk. You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as you wish). A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. My party goes around on four or five phantom steeds (depending on whether the druid scouts from the air), as I couldn't find anything that disallows ritual casting from horseback. It has what seems to be a saddle, bit, and bridle. If it loses all its hit points, the phantom steed disappears. phantom steed, communal***: Really great, hopefully you don’t have more than 6 party members. You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as you wish). Mon–Fri, 10:00 a.m. to 5:00 p.m. Pacific (425) 250-0800. customer.service@paizo.com School conjuration (creation); Level sorcerer/wizard 4, summoner 3. These mounts gain certain powers according to Caster Level. Effect up to six quasi-real, horselike creatures . Whereas the steeds summoned by the paladin are permanent, the Phantom Steed can be summoned again and again at … A phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. The steed's rider automatically succeeds at Ride checks to remain mounted. The mount is AC 18 (–1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. Rime Slick (evo) H S U: You call down a chill wind. A Large quasi real, horselike creature appears on the ground in an unoccupied space of your choice within range. The mount is AC 18 (–1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. It has what seems to be a saddle, bit, and bridle. It does not participate in combat, but can be attacked (AC 2, 7 hp + 1 hp/caster level), and if it loses its hit points, it is destroyed. It has what seems to be a saddle, bit, and bridle. It has what seems to be a saddle, bit, and bridle. If it loses all its hit points, the phantom steed disappears. It does not participate in combat, but can be attacked (AC 2, 7 hp + 1 hp/caster level), and if it loses its hit points, it is destroyed. These mounts gain certain powers according to caster level. Range 30 feet. Phantom Steed SPELL 2. It does not fight, but animals shun it and refuse to attack it. DESCRIPTION. Call of the Phantom Steed (Su): At 1st level, the casting time for both Phantom Steed and Communal Phantom Steed is reduced to one standard action. At the end of the scenario, if you do not have the Arcane skill, banish this card. Spell Use: At 7th level, a stygian slayer is able to use spell completion and spell trigger items as if he were an arcane caster with these spells on his spell list: darkness, forced quiet, modify memory, nondetection, obscuring mist, phantom steed, shadow walk, and wizard spells of the illusion school of spell level 0 through 4th. School conjuration (creation); Level bard 3, sorcerer/wizard 3. Range 0 ft. . The mount's hit points increase to 10 plus 2 per caster level, and its speed increases to 30 feet per 2 caster levels (maximum 150 feet). Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc. System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. DESCRIPTION. It does not fight, but animals shun it and refuse to attack it. Mon–Fri, 10:00 a.m. to 5:00 p.m. … A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. These mounts gain certain powers according to caster level. Spell Lists. Powers Display this card. 10th Level: The mount can use water walk at will (as the spell, no action required to activate this ability). Phantom Steed. A mount’s abilities include those of mounts of lower caster levels. I can see no reason why you couldn't use it to pull a wagon and if so, proficiency in land vehicles would help you with any checks you might need to make but your stat bonus (usually Dexterity) applies regardless. A Phantom Steed is faster than any creature that can be summoned with either of those spells, and does not require a spell slot when cast as a ritual. Alternatively, Phantom Steed has the Ritual tag, which means for the price of an 11-minute casting time, you can cast it without expending a spell slot. Effect up to six quasi-real, horselike creatures This spell functions like phantom steed, except you can summon up to six steeds, and you divide the duration in 1-hour intervals among the steeds summoned. It can be ridden only by you or by the one person for whom you specifically created the mount. spiritualist 4 occultist 4 bard 4 sorcerer/wizard 4 summoner 3 Range close (25 ft. + 5 ft./2 levels) ; Effect(s) up to six quasi-real, horselike creatures This spell functions like phantom steed, except you can summon up to six steeds, and you divide the duration in 1-hour intervals among the steeds … Augmented (3rd): If you expend two uses of mythic power, the phantom steed is incorporeal, but its rider can interact with it normally. A Phantom Steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. Phantom Steed, Communal: Just cast Phantom Steed more times. Conjuration. It does not ght, but animals shun it and refuse to attack it. Or four Steeds for a little less than half-an-hour. You conjure a Large, magical, equine creature that only you (or another Medium or Small creature you choose) can ride. Phantom Steed, Communal. It does not fight, but animals shun it and refuse to attack it. Level bard 4, sorcerer/wizard 4, summoner 3 . A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. The mount is AC 18 (–1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. The reason that only the person the steed was summoned for can ride it is that, except for that person, the steed isn't real or actually present. Pathfinder 2 Phantom Steed Spell. You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as you wish). Resist Energy (abj) H: Protect a creature from one type of energy damage. Item is un-bagged. A phantom steed has a speed of 20 feet per caster level, to a maximum of 240 feet. CASTING. If it loses all its hit points, the phantom steed disappears. It can bear its rider's weight plus up to 10 pounds per caster level. If you have trouble moving the PCs (and they aren't just footloose hobos content with a "we went there because it sounded cool") then devise a group conceit that can drive their actions in that manner. OK, I have a level 11 Wizard, and we do a fair amount of outdoor adventuring. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. Level bard 4, sorcerer/wizard 4, summoner 3. The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. d20 Pathfinder SRD. What are some creative uses for this spell? These mounts gain certain powers according to caster level. Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! Pathminder, Copyright 2016, Drumanagh Wilpole. Phantom Steed. It does not fight, but animals shun it and refuse to attack it. Effect up to six quasi-real, horselike creatures. Subscriptions Organized Play Pathfinder Society Starfinder Society Adventure Card Society My Organized Play Events Policies FAQ Community Paizo Blog Forums Paizo; Pathfinder; Starfinder; Organized Play; Streaming & Actual Play; Online Campaigns; Gamer Life; PaizoCon Community Use Guidelines Need Help? Phantom Chariot. If so, how did it go? The purpose of this Pathfinder Bloodrager Build Guide is to provide a “quick tips checklist” of things to do to when making a Bloodrager build. It can bear its rider’s weight plus up to 10 pounds per caster level. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. The mount's hit points increase to 10 plus 2 per caster level, and its speed increases to 30 feet per 2 caster levels (maximum 150 feet). Have/Want. This spell functions like phantom steed, except you can summon up to six steeds, and you divide the duration in 1-hour intervals among the steeds summoned. The mount has an AC of 18 (–1 size, +4 natural armor, +5 Dex) and 7 hit points +1 hit point per caster level. A phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. The mount is AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. At level 11, I can have the steed move 220 feet, I cast a spell (admitedly with a DC 15 + Spell Level Concentration check) then it moves 220 feet again??? PHANTOM STEED. Cast 10 minutes (somatic, verbal) Range 30 feet; Duration 8 hours. Phantom Steed Spell 2. Does this spell seem like it was meant for PCs or NPCs? In a few levels give your whole party fly for 2 hours+. If it loses all its Hit Points, the phantom steed disappears. 8th Level: The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed. Shadow Conjuration: Fantastic and versatile. Spell Effects 10/11. Saving Throw none; Spell Resistance no. A phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. It has what seems to be a saddle, bit, and bridle. This spell functions like phantom steed, except you can summon up to six steeds, and you divide the duration in 1-hour intervals among the steeds … Phantom Steed, Communal. It does not fight, but animals shun it and refuse to attack it. Suppose someone on a phantom steed was being chased by other riders. Pathfinder Roleplaying Game Core Rulebook. A mount's abilities include those of mounts of lower caster levels. It can bear its rider’s weight plus up to 10 pounds per caster level. following- A scroll of phantom steed (525GP), a scroll of invisibility sphere (which he can use to cause confusion and panic as well as create human shields as a large section of a crowd can disappear with him) (525GP), and a scroll of misdirection if he believes the PC’s may be using divination to track him down (200GP). It does not fight, but animals shun it and refuse to attack it. It can bear its rider’s weight plus up to 10 pounds per caster level. You conjure a quasi-real heavy chariot with four horselike creatures in a team to pull it. Duration 1 hour/level (D). It has what seems to be a saddle, bit, and bridle. The mount is created with what seems to be a saddle, and bit and bridle. Phantom Steed, Communal. Phantom Steed (con) H: Conjure a magical horse. CASTING. You decide the creature’s appearance, but it is equipped with a saddle, bit, and bridle. All with no (or very low DC) ride checks? The remaining 100GP It has what seems to be a saddle, bit, and bridle. Heightened (4th) The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural difficult terrain. If it loses all its hit points, the phantom steed disappears. Pathfinder 2nd Edition is HERE!!!! You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. You decide the creature’s appearance, … The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a . A mount’s abilities include those of mounts of lower caster levels. Range close (25 ft. + 5 ft./2 levels). Secure Shelter: A more pleasant place to rest than a Tiny Hut, but it lacks the ability to serve as a fox hole during combat. It can bear its rider's weight plus up to 10 pounds per caster level. A steed can bear its rider's weight plus up to 10 pounds per Caster Level. O. Oaksteward or Oakstewards Onderan [?sorcerer] Onyx Orc Otrek [Karag's cousin] Outer Planes Owl Owlbear. School conjuration (creation); Level bard 3, sorcerer/wizard 3, Effect one quasi-real, horselike creature. A Phantom Steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. It does not fight, but animals shun it and refuse to attack it. The mount is AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. The mount is AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. Sea Surge (evo) S U: You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you. When the spell ends, the steed gradually … Sea Surge (evo) S U: You slap or stomp on a nearby solid or liquid surface, … Range 0 ft. Effect one quasi-real chariot and draft team Duration 1 hour/level (D) Saving Throw none; Spell Resistance no. Heightened (5th) The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural difficult terrain. See Invisibility (div) H: See invisible creatures and objects. Or five Steeds for 17 minutes. Saving Throw none; Spell Resistance no. -Phantom Steed: Utility. If it loses all its Hit Points, a Phantom Steed disappears. It does not fight, but animals shun it and refuse to attack it. Phantom Steed (Ritual) is a spell that's available as of level 3, with a castingtime of 1 Minute for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' The mount is created with what seems to be a saddle, and bit and bridle. If it’s reduced to 0 Hit Points, it disappears and the spell ends. Duration 1 hour/level (D). 319 School conjuration (); Level arcanist 3, bard 3, bloodrager 3, magus 3, occultist 3, skald 3, sorcerer 3, spiritualist 3, summoner 2, summoner (unchained) 2, wizard 3 Casting Casting Time 10 minutes Components V, S Effect Range 0 ft. Effect one quasi-real, horselike creature Duration 1 hour/level (D) Saving Throw none; Spell … Spell assistance has arrived to help you on your greatest adventure yet with the newest addition to the D&D Icons of the Realms product line. The steed has a Speed of 40 feet and can hold its rider’s body weight, plus 20 Bulk. I've been looking over the Phantom Steed spell and it just seems too good to be true. A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. rainbow pattern*: You already have fascinate and you can likely hit 40HD as opposed to 24. Range close (25 ft. + 5 ft./2 levels) . Shadow Step: Dimension Door has a longer range and doesn't require somatic components. ... and 7 hit points + 1 hit point per caster level. The phantom steed has a black head and body, milky eyes, gray mane and tail, and smoke-colored, insubstantial, soundless hooves. !-SAVE BIG on additional items OK, I have a level 11 Wizard, and we do a fair amount of outdoor adventuring. Learn more. While displayed, at the start or end of your turn, you may recharge a card to move. Primal Scream: Situational. It has what seems to be a saddle, bit, and bridle. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. The phantom steed has a black head and body, milky eyes, gray mane and tail, and smoke-colored, insubstantial, soundless hooves. The mount has an AC of 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points +1 hit point per caster level. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. If it It has what seems to be a saddle, bit, and bridle. It does not fight, but animals shun it and refuse to attack it. You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as you wish). Any of the Equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. Level bard 4, sorcerer/wizard 4, summoner 3. A mount is AC 18 (–1 size, +4 natural armor, +5 Dex) and 7 Hit Points + 1 hit point per Caster Level. Duration 1 hour/level (D) . This interpretation can lead to some hilarious situations.
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